November 2009 Archives

Alternate Scene: A Little Too Postmodern (1x02 - "Tongue Tied")

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The second episode of Map Makers, "Tongue Tied," went through the most revisions before it reached it's final form. It went through twenty-five drafts whereas I wrote seventeen drafts of the first episode and only eight of the third. Part of the problem is that I really didn't know where the story was going when I started. In one of the earlier drafts, the portion of the story formatted as a stage play and written in iambic pentameter stopped just short of them asking for directions and continued like this

[Author's note: While I respect William Shakespeare--or Christopher Marlow--whoever--for writing their plays in iambic pentameter, I find it quite impractical. Just look at the Iambians: they have been on Iambus for almost eight hundred years, and they are still living like they are in seventeenth century England. Have you ever tried drafting a comprehensive tax code in iambic pentameter let alone a physics textbook? My iambic pentameter is not much better than Bear's, so I confess that I copied Act II from a play I found marked only with the initials C.M. I seem to have lost the third act, so I will continue this story aboard the pirate ship.]

The glowing display of the built-in clock transitioned to 5:00 P.M. As Rusty stood up, Also ran to the door. When Rusty reached the door, it slid open. He followed Also to the galley to eat his supper in silence once again. In the galley, he pulled pickles and mayonnaise from the cooling unit. He was dumping both into the blender when he noticed several sheets of paper that appeared to have been dropped. He flipped a switch, and the blender whirred to life. He stooped to pick up the sheets. After flipping through them for a few seconds, his rushed out of the galley leaving the blender running.

Rusty burst onto the bridge. He ran straight to the control panel and fidgeted with several toggles until the ship’s course appeared on the screen. He stared at in contemplation for a few moments and then flipped through the stack of papers in his hand as if to double check something.

"Who is this C.M. guy anyway and where does he get off writing my character like a selfish jerk?"

The grate in the center of the bridge rattled loudly.

"I guess you're right, Johnson. That's exactly how I have been acting, but I'm going to change that. We've got to get everyone off of this planet by dark, and we do not have much time."

Rusty crawled into Reliable, and opened a hatch in Reliable's bridge. He gathered up body armor, various hand weapons, and grenades. With body armor on...

ACT III. Scene II.

...Rusty ran out the entrance of the pirate ship.

The idea was that Rusty had found the copy of "Tongue Tied"--the story he was a character in--I had lost. He read ahead and discovered "something bad" happened on Iambus after dark. I wasn't even sure what this "something bad" was going to be, but it was probably going to be something to do with space zombies or vampires. Then the story would have continued along the lines of a more or less conventional action plot. I think I was just tired of writing in iambic pentameter.

I really enjoyed the bits on interpersonal relationships about hanging curtains in the pirate ship and such that I had done earlier in the story. There is no shortage of action-packed pulp stories. I decided I wanted to explore the interpersonal relationships between the archetypes found in those action-packed pulps rather than follow the action. Once I decided this, the rest of the story flowed much easier.

Deleted Scene: Tiny Time Traveling (1x01 - "The Pluto Incident")

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I really liked this scene, and it was hard to part with it. I left it in until the fourteenth draft (of seventeen) of "The Pluto Incident." In the end, I couldn't justify it in terms of the story, and it pushed the story over the word limit.

This

Faster-than-light travel is not all that wonderful to look forward to. It leaves a sore feeling in your jaw that lasts several hours. It feels similar to biting down on a jawbreaker. If it was not for the fact that it would take millions of years to visit planets outside our solar system otherwise, it would have never been invented.

Creating an engine that could cross the galactic gaps in space proved to be one of the most difficult advances in the history of humanity. Compared to faster-than-light engines, time travel was easy to discover. It was discovered in the early twenty-third century.

Galactic gaps have length and width. They have a lot of length and width! Time is measured entirely different. Once scientists discovered how to measure time in the same way they measured distance, the rest was easy. The entirety of time up to the twenty-third century fit neatly on a quarter (yes, there is still money in the future).

The trick was shrinking a human so that he could fit onto time and slip into another time period. Dr. Simeon Mach, the German scientist credited with making time travel possible, created a shrink gun that could accomplish the task. After being shrunk, the average adult could cross whole millennia with a single step. Mach made adjustments to his gun and tried again. Then you could cross approximately one year with a step. At a brisk run, you could cross a millennium in just under five minutes.

Once you reached the year you wanted to visit, you would carefully slip through time and land on matter. Science fiction novels have predicted that careless time travelers could muck up the future. Since there is not much mucking you can do when you are less than a millimeter tall, there was never a problem with mucking.

Faster-than-light engines are not near as easy to explain, so I will not even try. It took Lord Drybel and a team of 118 British scientists sixteen years just to design the exhaust system.

became this in the final draft

Faster-than-light travel is not all that wonderful to look forward to. It leaves a sore feeling in your jaw that lasts several hours—similar to biting down on a jawbreaker. If it was not for the fact that it would take millions of years to visit planets outside our solar system otherwise, it would have never been invented. Creating an engine that could cross the galactic gaps of outer space proved to be one of the most difficult advances in the history of humanity. It took Lord Drybel and a team of 118 British scientists sixteen years just to design the exhaust system.

This deleted scene is significant because I'm developing a Map Makers spin-off titled The Misadventures of the Tiny Time Traveler (I'm developing it as an audio drama series). Yes, I'm developing a spin-off from a deleted scene. And yes, I'm still going to call it a spin-off of Map Makers even though the scene was cut from Map Makers.

Another fun fact: In the original draft of "The Pluto Incident" there was an additional character recruited as a map maker named Totter Oswald. She was a tomboyish character I dropped after the first draft. I hoped I could better develop the characters with a smaller group of main characters. I really like the name Totter, so I'll probably eventually use it for another character if not in Map Makers than in another story.

The First Season Now Online

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I want to introduce you to three friends of mine: Rusty Wallace, Tonya Jones, and Bear Williams. They are interstellar cartographers, but you can call them map makers.

As you may have guessed, they are fictional. I first met them on July 3, 2005. That was the day I penned the first 2,972 words of "The Pluto Incident," the first episode of Map Makers. Over the course of seventeen (!) drafts, I went on a marvelous adventure with them that included both a monster and space pirates. I finished the final draft on January 1, 2008. I want to share that adventure with you.

Map Makers is a short story serial reminscient of pulp fiction tales and classic space operas divided into seasons and episodes much like a TV series. The entire first season is available online for free. Stay tuned to this blog for behind-the-scenes info, deleted scenes, and news, but in the meantime, go check out the three episodes of the first season:

Enjoy and watch out for Stellar Graveyard flying rats!

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